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Gross gaming revenue (GGR) in the Philippines totaled ₱88.13 billion (US$1.45 billion) in the second quarter of 2026, a 20.3% decline from ₱110.63 billion (US$1.82 billion) in the same period last year, according to figures released by the Philippine Amusement and Gaming Corp. (PAGCOR).

PAGCOR Chairman and CEO Alejandro Tengco said the drop was driven mainly by softer results in the electronic gaming segment, compounded by external pressures such as renewed tensions in the Middle East.

“The decline was driven by several factors, including the impact of inflation and the geopolitical crisis in the Middle East, which weighed on consumer spending, particularly on discretionary activities,” Tengco said.

Licensed casinos buck the downward trend

Licensed casinos remained the industry’s top revenue source, generating ₱45.4 billion (US$741 million), or 51.5% of total GGR for the quarter. That figure represented a 2.9% increase from a year earlier and a 1.9% rise from the first quarter of 2026.

Casinos within Entertainment City City of Dreams Manila, Newport World Resorts, Okada Manila and Solaire Resortrecorded a combined 2.7% year-on-year increase in GGR.

Electronic gaming segment drags on the total

The electronic gaming sector, which includes E-Games, E-Bingo, bingo and poker, generated ₱39.9 billion (US$675 million), or 45.2% of the industry total.

Casinos operated directly by PAGCOR contributed ₱2.90 billion (US$47.7 million), equal to 3.3% of second-quarter GGR.

Tengco said he expects the industry to recover over time, citing operators’ efforts to improve services, adopt new technology and apply responsible gaming measures.

“PAGCOR remains committed to implementing measures that will help increase GGR and further strengthen the industry’s performance,” he said. “We will continue working with our stakeholders to ensure that the gaming industry remains a meaningful contributor to nation-building.”

Tengco disclosed last month that PAGCOR’s total revenue for the first half of 2026 fell 26.6% to ₱43.3 billion (US$705 million), compared with the same period in 2025, citing weaker earnings from the agency’s own gaming operations and softer results from the online gaming segment.





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